![]() ![]() ![]() My ailment chance for Bleed and Burn are around 55%.įor the Thunderstrike skill modifiers, I chose Ailment chance + Ailment damage + Skill Damage + the additional strike that hits enemies affected by the skill. Currently, besides Bleed, I am also applying Burn as secondary ailment, so that's 8 Ailment stacks at once with each application. Also got the passives that apply 2 types of ailments and apply 4 stacks per Ailment per successful application. The passive that increases damage type up to 10% per ailment (10 stacks) based on enemies killed with ailment contributes massively to damage. Since I always play summon + DoT builds in similar games, for Wolcen, I created a Rend damage & Bleed Ailment + Summoner mage build using Thunderstrike converted to Rend damage as main skill, focusing on Material & Ailment damage/chance and additional ailment application and duration with passives and gear. I just bought this game, and the first build I made (without any planning at first, before I reset points and optimized it) turned out to be so overpowered I can't play any other builds now! ![]()
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